RetroArch 1.6.0 uitgebracht [PS3/Vita]

RetroArch 1.6.0 uitgebracht [PS3/Vita]

RetroArch is een multi-platform emulator met ondersteuning voor verschillende apparaten zoals PlayStation 3 en PS Vita. De laatste stabiele update van deze software voor PlayStation 3 dateerde echter al van augustus 2016. Daar is nu dus verandering in gekomen, op die manier krijgt de console waarvan recent de productie is stopgezet toch nog hoop.

Ook de PS Vita versie krijgt volgens het blog van LibRetro een aantal verbeteringen:

Developer Frangarcj has provided patches which fixes the slow file I/O speeds for the Vita port, an issue which afflicts a lot of homebrew on the Vita actually. Menu performance regressions should also be fixed. For instance, the menu was previously erroneously running at 30fps.

Libretro's Blog

Libretro maakt enkel een DEX versie beschikbaar voor PlayStation 3. Het is aan repackers om er een CEX versie van te maken.

  • AUTOSAVE/SRAM – Fix bug #3829 / #4820 (https://github.com/libretro/RetroArch/issues/3829)
  • ENDIANNESS: Fixed database scanning. Should fix scanning on PS3/WiiU/Wii, etc.
  • NET: Fix bug #4703 (https://github.com/libretro/RetroArch/issues/4703)
  • ANDROID: Runtime permission checking
  • ANDROID: Improve autoconf fallback
  • ANDROID: Improve shield portable/gamepad device grouping workaround
  • ANDROID: Allow remotes to retain OK/Cancel position when menu_swap_ok_cancel is enabled
  • LOCALIZATION: Update/finish French translation LOCALIZATION: Update German translation
  • LOCALIZATION: Update Japanese translation
  • LOCALIZATION/GUI: Korean font should display properly now with XMB/MaterialUI’s default font
  • MENU: Improved rendering for XMB ribbon; using additive blending (Vulkan/GL)
  • OSX/MACOS: Fixes serious memory leak
  • WINDOWS: Added WASAPI audio driver for low-latency audio. Both shared and exclusive mode.
  • WINDOWS: Added RawInput input driver for low-latency, low-level input.
  • WINDOWS: Core mouse input should be relative again in cores
  • MISC: Various frontend optimizations.
  • VIDEO: Fix threaded video regression; tickering of menu entries would no longer work.
  • WII: Fix crashing issues which could occur with the dummy core
  • WIIU: HID Controller support
  • WIIU: XMB/MaterialUI menu driver support
  • WIIU: Initial network/netplay support
  • LOBBIES: Fallback to filename based matching if no CRC matches are found (for people making playlists by hand)
  • LOBBIES: GUI refinement, show stop hosting when a host has been started, show disconnect when playing as client
  • LOBBIES: if the game is already loaded it will try to connect directly instead of re-loading content (non-fullpath cores only)
  • LOBBIES: unify both netplay menus
  • THUMBNAILS: Thumbnails show up now in Load Content -> Collection, Information -> Database
  • VITA: Fix slow I/O
  • VITA: Fix 30fps menu (poke into input now instead of reading the entire input buffer which apparently is slow)
  • VITA: Fix frame throttle
  • VULKAN: Unicode font rendering support. Should fix bad character encoding for French characters, etc.
  • VULKAN: Fix some crashes on loading some thumbnails
  • AUDIO: Audio mixer support. Mix up to 8 streams with the game’s audio.
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iForceYou

iForceYou is een blogger voor ConsoleHax.com en PlayStationHax.xyz

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